Core Programs

Deeper Learning. Lasting Connections.

Our Core Programs provide immersive, hands-on experiences that connect classroom learning with emerging technologies, industry expertise and real-world challenges.

Designed to spark curiosity and help students discover where their interests and strengths could take them, each program uses authentic, project-based learning to bring ideas to life.

Each program includes:

  • Strong links to the Victorian Curriculum

  • Teacher resources designed to support learning before and after your visit.

Information about a program suitable for children ages 7 to 9, designed for a full day and appropriate for a class group.

Term 2, 2027 Activities

A person holding a game controller, working on game development with a keyboard, notebook, and colored pens on the desk. The monitor displays a colorful, surreal virtual environment with floating rings and geometric shapes, suggesting a video game scene.

Game Zone

Design, build and play your own games using Unreal Engine while exploring 3D modelling, digital design and interactive experiences.

A miniature carousel with colored roofs and small hanging seats, built from wood and electronic components, sits on a work table with tools and a tablet displaying a block-coded programming interface. Background shows a workshop environment with shelves and lighting.

Near Automata

Apply the principles of rapid prototyping while discovering the world of automation and robotics through collaborative design, programming and problem-solving.

A commercial kitchen with three people preparing food on a wooden countertop. In the foreground, there are various chocolates, baked goods, and ingredients on the counter, along with a digital device showing a recipe for wheat seed and mint brownies. There's a large tea or coffee brewing machine and a vacuum sealer on the counter. The background features a modern kitchen with shelves of plants, a large window, and a television screen displaying an image of spices and herbs.

Bushfood Innovations

Explore Indigenous ingredients, food technology and entrepreneurship while creating products inspired by Country and community.

Term 3, 2027 Activities

A workshop with a laser-cut snowflake design on a metal plate, colorful plastic snowflake and candy cane ornaments, a laptop displaying a snowflake design, and 3D printer related equipment in the background.

Plastics Reimagined

Transform waste into opportunity using recycling technologies, laser cutting and sustainable design to create your own unique products.

Photographer taking a picture of a black T-shirt with vibrant, anime-style artwork of a girl wearing headphones and a face mask, displayed on a dress form. The setup includes printing equipment, tablets, and colored vinyl rolls in a creative workspace with colorful lighting and shelving.

Pixels to Print

Turn digital artwork and graphic designs into physical products using creative technologies, manufacturing tools and entrepreneurial thinking.

Students working on robotics projects in a classroom, with projects and a model wind turbine on the table in the foreground.

Future Fuels Lab

Investigate renewable energy systems by testing wind turbine designs, exploring energy networks and racing hydrogen-powered vehicles.

Term 4, 2027 Activities

Science laboratory with students conducting experiments, including a large chromatography column, drone, microscopes, and testing equipment.

Water Guardians

Investigate water quality using drones, digital microscopes and field-testing equipment while designing solutions to environmental challenges.

Robotics lab with students working on robot development. A robot is holding a crate of tomatoes in a farming simulation setup, surrounded by small plant beds and tracked robots, with a drone flying in the background.

High Tech Harvest

Design, build and program unique robotic solutions while exploring how drones, sensors, automation and AI are transforming the future of agriculture.

3D Shape Shifters

Bring ideas to life in three dimensions using virtual reality, 3D scanning, modelling and additive manufacturing technologies.


A person using a 3D scanner on a purple dragon-shaped figurine in a creative workshop with 3D printed models, a tablet displaying the 3D model, and printing equipment in the background.

Detailed program information, curriculum links and booking availability will be published progressively as programs become available.

These AI-generated images showcase the actual equipment and technologies students will use at South West Tech School. We look forward to replacing them with photos of real students bringing these experiences to life.